
The Legend of Zelda: Ocarina of time was heralded at it's time as the best game ever created. Eight and a half years and three major console Zelda releases later, and Nintendo still hasn't been able to surpass Ocarina's greatness. Nintendo's latest Zelda title: The Legend of Zelda: Twilight Princess, held a lot of hype leading up to it's release, possibly more than any game since the release of Halo 2 in 2004. In fact, the hype began at Nintendo's pre-E3 2004 press conference where they stated that they were pulling out all of their guns to create the best Zelda title ever. And most everyone took their words to heart, especially after displaying an absolutely astounding trailer for the game, showing Link fighting hordes of enemies on horseback in a realistic style that gamers had been craving. This was sure to beat Ocarina in every aspect, right?
Not quite. Things, in my opinion, started to slide downhill in August 2005, when the game was delayed from a fall release to an indefinite 2006 release. The game, then coming exclusively to the GameCube, had lost it's last major holiday release before all the next-gen systems came out, thus losing some luster to their "greatness." The game could no longer be "the best game available in every aspect, over every platform." The situation only got worse in May 2006, when Nintendo announced that the game would be ported over to their next-gen Wii system, and I knew at that point in time, that This new Zelda would not be as great as Ocarina.
Certainly enough, the game: The Legend of Zelda: Twilight Princess was released along side the Wii, and while the game was the largest and possibly the best Zelda game ever created, it certainly wasn't the greatest. And here's why:
When Ocarina of time was released in 1998, it blew everyone away. It had all the bells and whistles that a game could possibly have had at that point in time, No one had ever seen anything like it before. The presentation was flawless.
The Wii version of Twilight Princess, while fun and pretty, did not show what the system was fully capable of in nearly every aspect. Graphically the game had an amazing look - for a GameCube game, but the Wii is a next-gen system, and definitely did not fill it's potential in that part. The game also had some truly memorable music, but Nintendo opted out of giving the game any sort of orchestral sound, and stuck with the midi music style that they have been using since the 8-bit era. And the story, the most complex, emotionally involving of any Zelda yet was still told through text, using no voice work, besides the occasional grunt. And these examples are exactly what held the game back from true greatness.
If Nintendo couldn't keep up in 2006, with what PS1 games were doing nearly a decade before, then the game just can't be the greatest of it's time. This game still could have stood a chance if it was released when originally planned and on the system originally developed for. But Nintendo unfortunately needed a killer app for the launch of their new system, and Twilight Princess was an easy way to make a quick buck.




